MK.Watch NotTiled basic RW map using autotiles video. SUSHIMAKI: Buildings, Monarch and S.U.S.H.I. Uber: Vehicle sprites, coding, promo pictures Extremely heavy aircraft, armed with cannons, flak turrets, a laser minigun and a missile pod. Has a nano turret capable of building and repairing ships. A floating behemoth, armed to the teeth with a wide variety of weapons. Armed with twin cannons, a heavy artillery gun and a missile launcher. An incredibly large and amphibious experimental walker, with self-repairing armor that can withstand even the mightiest of attacks. Takes a good bit of time to rearm, and moves slowly. A heavily armored T2 plane fitted with a 20,000kg bomb. Armed with a chaingun, a heavy cannon and a flak cannon. A huge T2 aircraft capable of attacking both ground and air. Carries two anti-air plasma cannons like its smaller counterpart, but can fire much faster. An enhanced, T2 version of the interceptor. Comes equipped with two rocket launchers and a light machine gun. Extremely long range, and damage to match. Armed with four cannons, missile launchers and a light flak cannon. Armed with 2 sets of triple cannons with area damage and long range. Armed with a flak cannon and a missile launcher for excellent firepower. Able to repair vehicles and intercept projectiles. Mediocre against ground targets, but very powerful against subs. Heavily armored amphibious mech capable of transporting 10 units, and armed with a 7-round autoloader. ![]() Must deploy before firing, but gains a shield and extremely long range. ![]() No offensive armament, but is fitted with both a point defense system and a repair turret. A heavily armored T2 tank armed with a 120mm long range cannon. Medium armored T2 tank, armed with twin 40mm autocannons. A T2 tank fitted with a prototype MDA chaingun, that speeds up as it fires. Prototype T2 flame tank, capable of repairing itself. Highly effective against enemy aircraft early game. Armed with a multi-mass driver, which has considerable shot spread. ![]() Weak on their own, but highly effective in numbers. This last upgrade removes its anti-air capabilities, but speeds up as it fires, being able to deal massive amounts of damage. Can be upgraded to T2 with 2 barrels, and to a T3 Minigun Turret. ![]() Fast-firing turret that can attack ground and air. Can be upgraded to a Missile Turret, that shoots a volley of 3 missiles. Fires explosive anti-air and anti-ground rockets. This turret may be too powerful, please let me know of any suggested changes! Can be upgraded to a Heavy Cannon, which adds an extra barrel. A T3 flak turret, lacking in range compared to SAM turrets, but highly effective at crowd control. Explodes violently if destroyed, its power increasing with every upgrade. Can be upgraded up to T3 to increase income. Large and expensive building that generates credits at a very high rate. A basic wall, can be upgraded to T2 with more HP. The mod currently contains the following: MDA boasts over 14 new combat units, as well as more structures and defense turrets, every single one with unique, detailed sprites and mechanics. Our patented, highly sought after turret designs will stop any unwanted foe from entering your base and stealing those resources! The MooTorial Defence Agency would like to announce their newest endeavour into the realm of Rusted Warfare.
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